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It has been a long time since my last post. From a technical side, I have been involved a lot in researching on computer graphics and game development. Since participating in the last Ludum Dare with Shit it’s evolving I have regained my old interest from university in doing computer graphics. For this, I have been reading an implementing a lot. During the Ludum Dare I have been playing with a raycasting-based software renderer ala Wolfenstein 3D. The next step was to actually implement a full 3D renderer in software. I have mainly taken the legacy fixed-function pipeline OpenGL API and implemented the rendering underneath in software. Implementing perspective projection, clipping in homogeneous coordinates and the actual scan-conversion of the polygons all by hand, helped a lot to gain a deeper understanding of the pipeline. I will write about this in a separate post once I have time.  Just as a quick hint if you want to to something similar. This book is the holy grail!

It might not look like it, but trust me: it is pure gold!

Next to that I have been reading a lot of Id software source code. I think it cannot be appreciated enough that they put this stuff up on github for everyone to play with. My main focus was on the Quake 1 sources. In combination with Fabien Sanglard’s source code review and Michael Abrash’s Graphics programming black book (available for free online) which contains some chapter on core Quake engine topics, it was a surprisingly easy read.

After working on all of these topics, I decided to get my Ludum Dare entry on the Anroid PlayStore. After doing a first port of the game to android, I quickly noticed that software rendering is to much of a burden on the CPU of a mobile device and I would need to leverage the GPU. At that point I basically threw away all I had and completely implemented the engine using OpenGL ES and libgdx (really nice framework that allows to develop android games on the desktop for the most part without actually touching a device or simulator). As everything is new and looks now much more polished now, I decided on a new title and will try to make my first steps as an indie game developer with it. It is called Boskovice and the landing page with the current progress can be found here. I plan to make to make it into a casual first person shooter for the android platform with a strong retro-feel. Even though I hate most of today’s games (haven’t played a triple-A game title in 5 years) I still like to play the old Id Software, 3D Realms and Apogee titles. This is the feel I am aiming for. Let’s see how it turns out.

If you like the idea of a casual retro-style first person shooter for android let me know in the comments. I will also be looking out for beta-testers shortly. So, if you are interested, post in the comments or hit me on twitter.

Written by 38leinad

November 19, 2012 at 9:27 pm

Posted in android, graphics, opengl, Uncategorized

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